Falsely accused of murder while hiking, you must enter a mechanical nightmare built by the A.R.K. a techs. Find the murder weapon within one hour to prove your innocence before the evidence is destroyed and you are forced to take the fall.
In the year 2107, Dr. Montgomery’s high-rise condo faces destruction after a self-destruct system is accidentally triggered. Your team recruited as part of The Hour Men Company is called in to stop the catastrophe.
Investigating a mysterious doll shop, your team discovers the owner is performing a dark ritual using missing children to resurrect his son. You must stop the ritual and escape within one hour before you join the collection.
Grandpa was a great adventurer but passed away several years back. Somewhere in his dusty attic is an unseen treasure. You have 60 minutes to find the treasure and find another way out of the home before Walt gets there.